City facades were created using real photos as a reference and combined using semi-modular approach, which is when for example a model of a building is assembled of small elements, such as windows, exterior elements, etc.
Lighting - Multi-bounce raytracing, Brute force mode, Disabled denoiser. Rendered in Unreal 4.26
Directed and supervised - Vsevolod Kamenetsky
Modeling/Sculpting - Andriy Chivilikhin, Stanislav Melnik, Volodymyr Baran, Anna Syball, Roksolana Napirko
Texturing - Oleg Olshanskyi
Lighting – Alex Hapon
In engine screengrab