L’viv – City Center Facades

L’viv – City Center Facades

City facades were created using real photos as a reference and combined using semi-modular approach, which is when for example a model of a building is assembled of small elements, such as windows, exterior elements, etc.

Technical notes:
Lighting - Multi-bounce raytracing, Brute force mode, Disabled denoiser. Rendered in Unreal 4.26

Modeling/Sculpting - Andriy Chivilikhin, Stanislav Melnik, Volodymyr Baran, Anna Syball, Roksolana Napirko
Texturing - Oleg Olshanskyi
Lighting – Alex Hapon

References

In engine screengrab

Nanite Version

Detailed look







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