KytanDev - Portals Puzzle Template

The Portals Puzzle Template allows you to easily create your first-person Puzzle Game with Portals without the need for coding.

SHOWCASE VIDEODEMO (WIN64)DOCUMENTATIONCHANGE LOG

If you need help with the asset, join this Discord!

BASE FEATURES:

  • 25+ Drag & Drop Puzzle Elements

  • 20+ Geometry Meshes

  • High Performance

  • Highly Customizable Themes (Colors & Textures)

  • Simple Menu + Pause Menu System Included

  • Full Level Including 8 Premade Puzzles (Included in the Demo)

  • Prefabs Showcase Level (Included in the Demo)

  • Dynamic Interaction / Grab Crosshair + Outlines

  • Checkpoints System

PORTALS FEATURES:

  • Accurate 1:1 Rendering

  • Seamless Player and Objects Travel (With Velocity)

  • Advanced Placement System for Precise Portal Alignment.

  • Smooth Camera Transitions

  • Lasers Support

  • Performance Optimized

  • Cloning System to show Objects coming out of Both Portals.

  • Player and Objects Portal Funneling.

  • Support any Rotation.

  • Dynamic Portals Crosshair.

PORTALS LIMITATIONS:

  • No Recursion Support

PUZZLE ELEMENTS INCLUDED:

Cable, Checkpoint, Grabbable Box, Grabbable Laser Box, Grabbable Battery, Battery Slot, Grabbable Spawner, Laser Floor Receiver, Laser Mirror (4 Types), Laser Receiver, Laser Source, Launchpad, Moving Platform (Horizontal & Vertical), Power Check Panel, Power Panel, Pressure Plate, Sliding Door, Wall Button Timer, Wall Button Toggle, Blocking Volume, Portal Angled Wall, Procedural Stairs, Rectangle Light, Water Volume, Exit Sign, Text Sign, Dust Particles.

CHECK OUT MY OTHER PACKS:

https://www.fab.com/sellers/KytanDev

Hi, I was wondering if its possible to place static portals. Can I preplace a few linked portals on the map that function independent of the gun? If so, how? All I’m looking for is a reliable portal system I can use to make fun and strange levels. This system had the best portals for UE5, but I seemed to be locked into only having 2 of them.

Hi, you can do that by placing the portals in the level and setting them up for example in the level blueprint. The Menu level in the template has static portals, you can check the level blueprint of that level to see how it was implemented, or join my Discord if you need further help.