🔷 DataShard – Modular, Event-Driven Data Sharing for Unreal Engine
DataShard is a powerful and flexible plugin for Unreal Engine that enables type-safe, modular, and event-driven data management. It’s designed to decouple systems, streamline communication, and simplify game state handling—ideal for both indie games and AAA-scale projects.
🚀 Key Features
Type-Safe Shared Data - Store any Unreal-compatible data type without unsafe casting or boilerplate code.
Object-Based & Global Keys - Attach data to specific actors or store global data using intuitive key structures.
Blueprint & C++ Integration - Fully accessible from both Blueprints and C++ with clean, developer-friendly APIs.
Event-Driven Architecture - React to changes in shared data in real time via built-in binding systems.
Automatic Memory Management - Smart reference counting ensures cleanup without manual tracking.
Built-in Debugging Tools - Use in-editor visualization and console commands (DumpAllShards, etc.) to inspect keys, values, and data flow.
đź§© Use Cases
Cross-system communication (e.g., UI ↔ Gameplay)
Centralized game state without tight coupling
Type-safe save/load systems
Event-driven gameplay logic without hardcoded references
DataShard brings a clean, event-based data workflow to Unreal Engine—whether you're building a strategy game with complex UI or an open-world game with dynamic systems.
âś… Ready to simplify your data flow?
Install DataShard and take control of your game’s architecture—modular, reliable, and reactive.
âť“ More Questions?
Here you find more: https://kvingtools.github.io/DataShardDoc/index.html