Short Description
A simple, efficient tool to pack grayscale textures into RGBA channels (ORM maps). Features auto-resizing, smart file naming, drag-and-drop workflow, and support for 16-bit/Float formats.
Long Description
Texture Channel Packer is an essential editor tool designed to streamline your material workflow by efficiently packing separate grayscale textures (Ambient Occlusion, Roughness, Metallic, etc.) into the Red, Green, Blue, and Alpha channels of a single output texture.
Stop wasting time resizing textures in Photoshop! This plugin automatically handles resolution mismatches and optimizes your assets for better performance and memory usage.
Features:
4-Channel Packing (RGBA): Pack up to four textures into one. Perfect for standard ORM (Occlusion, Roughness, Metallic) workflows.
Smart File Naming: Automatically generates the output filename based on your input textures (e.g., inputs T_Wood_AO, T_Wood_R -> output T_Wood_ORM).
Auto-Resizing: Automatically resizes input textures to match your target resolution using high-quality bilinear interpolation.
Drag & Drop: Simply drag textures from the Content Browser into the input slots.
Extended Format Support: Supports 16-bit Grayscale and 32-bit Float (SDF) textures without precision loss.
Optimization Ready:
Generates Linear Color textures (sRGB = false) by default.
"Masks" compression setting preset for instant setup.
Memory-optimized processing (supports up to 8K textures).
Localized UI: Interface automatically switches between English and Japanese based on your editor settings.
Why use this tool?Save Texture Samplers: Reduce material complexity and avoid the "Texture Sampler out of bounds" error by combining 3-4 textures into one.
Save VRAM: Loading one packed file is more memory-efficient than loading multiple separate files.
Organized Project: Keep your Content Browser clean and clutter-free.