I’ve spent the last few weeks learning how the Advanced Locomotion System v4 (ALSv4) works, and I finally decided to purchase some animations to build my own project on top of the ALSv4 base. After searching the Marketplace for good animations, I concluded that animations by Kubold looked the smoothest, so I purchased the Longsword Animset Pro yesterday. But I quickly realized that the animations in that set are based on a T-pose Epic skeleton, whereas the entirety of ALSv4 is based on an A-pose Epic skeleton (with extra virtual bones).
My question: Is there any way to get the animations from the Longsword Animset Pro to work with ALSv4 while maintaining the ik bones’ proper connections?
I’m aware that I can manually change the pose in the editor and then attempt retargeting, but that method always (in my limited experience) leaves the ik bones unattached from the hand, which is undesirable. I’m ignorant regarding actual animating software, but I’m willing to learn, so long as learning will help me resolve this issue.