Stylized Rock Pack – Baked Textures with Unified Master Material
This Stylized Rock Pack is a carefully crafted collection of game-ready rock assets, designed to work seamlessly in stylized, semi-realistic, and hybrid environments.
Each rock comes with its own uniquely baked texture set, ensuring strong visual identity, believable surface detail, and natural variation across the environment.
All assets are driven by a single, powerful master material, with individual material instances per rock, allowing consistent look development while maintaining per-asset flexibility.
Master Material & Instance-Level Controls
Every rock uses the same master material, exposing advanced controls through its material instance:
Ambient Occlusion Intensity Control – Adjust depth and grounding per asset
Curvature Control – Enhance edge highlights and stylized definition
Two-Material Blending System – Blend between two surface materials with adjustable influence
Top-Layer Moss Control – Procedural moss overlay with controllable coverage
Top-Layer Snow Control – Snow accumulation from the top using the same shader
All features are handled within one unified shader, ensuring consistency and easy scene-wide adjustments
Ideal Use Cases
Rocky ground and terrain detailing
Cliffs, boulders, and rock formations
Background vistas and distant environment dressing
Stylized, realistic, or mixed art-direction projects
Optimized for Real-Time Production
Individually baked textures per rock
One master material with per-asset material instances
Game-ready and performance-friendly
Suitable for mobile, PC, console, and VR
Efficient material workflow with high visual control
This pack is ideal for environment artists who want high-quality baked assets combined with shader-driven flexibility, enabling fast iteration, strong visual cohesion, and scalable performance across projects.