Kraynikkk - 18th Century Ship Cannon – Procedural & Animated Blueprint with VDB Explosions

VIDEO DEMONSTRATION Navy Cannon 18th Demo
VIDEO EXPLANATION Navy Cannon 18th Explanation


Designed for flexibility and realism, this asset offers a wide range of randomization and animation features, making it perfect for films, and cinematic sequences.

Key Features:

Full Cannon Randomization – Quickly switch the entire cannon’s look with a single parameter.

Individual Part Randomization – Independently randomize barrel, wheels, base, and ropes for maximum variety.

8 Unique VDB Explosion Effects – High-quality animated volumetric blasts for authentic firing visuals.

Dynamic Firing Animation – Control shot timing in seconds; animate directly via Sequencer for perfect scene synchronization.

Rope Animation with Vertex Animation – Realistic recoil and movement tied to the firing sequence.

Wind Simulation – Adjustable wind parameters for natural rope sway, even when idle.

Detailed Static Mesh Parts – Multiple variations of each component for rich visual diversity.

VDB effects often times have sorting issues when overlapping many of them.

As I’m sure one of the first thing most people might do, is put a bunch of these cannons relatively close to each other, in a line similar to if they were on a ship, and fire them all. When this is done, how does the smoke effect look? I worry there may be a lot of flickering due to VDB behavior.