Komodobit Games - Wind System

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📄 Written Documentation

📺 Video Showcase

🔥 About

The Komodo Wind Shader makes it easy to apply global wind effects to foliage assets in your levels. It supports all types of foliage, including custom-made assets and those from the marketplace. Trees, grass, card meshes, Nanite meshes, flowers, plants, and more are fully compatible and synchronized to the wind through a Material Parameter Collection. For objects requiring unique wind intensity, a localized version of the wind material function is also included.

✅ Features

  • Global Wind Support: Easily apply synchronized wind effects to all foliage assets, including custom-made and marketplace items.

  • Broad Compatibility: Works seamlessly with trees, grass, card meshes, Nanite meshes, flowers, plants, and more.

  • Material Parameter Collection Integration: Synchronizes wind effects globally, with a localized material function available for objects requiring unique wind intensities.

  • Dynamic Wind Patterns: Create visually stunning wind effects using noise textures, inspired by Ghost of Tsushima.

  • Customizable Behavior: Use a white image to achieve a uniform wind effect, or experiment with the five pre-made noise textures included to create unique patterns.

NOTE: This is a shader/material function, it is not a foliage mesh asset pack. it is meant to compliment your existing foliage assets. Showcase map uses assets from https://www.unrealengine.com/marketplace/en-US/product/ef-grounds

Disclaimer: This Product Supports Nanite for Unreal Engine 5.0+

If you have any questions about this asset, you can post it here and I will do my best to answer your questions.