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🔥 About
The Ultimate Damage System simplifies managing damage calculations, making them more accurate and less of a headache. It includes powerful features commonly found in AAA games, such as:
Calculating HP-to-damage conversions.
Converting floats to integers for precise damage markers.
Incrementing or decrementing health in a single node with accurate HP handling.
Smooth progress bar interpolation for a polished and professional UI.
Designed for seamless integration, the system works with any event graph and is built in C++ for high performance while remaining blueprint-friendly for ease of use.
✅ Features:
Effortless Damage Calculation: Quickly calculate damage amounts using a single node. For example, apply 50 points of damage to a boss with 5,350 max health, automatically factoring in their current health.
Float-to-Integer Conversion Made Easy: Convert floats to integers with a single node, perfect for creating damage indicator widgets. For instance, when an enemy is hit, display the damage dealt as an integer on a floating widget near them—common in shooter games.
Smooth Progress Bar Animation: Animate any progress bar seamlessly with a single highly optimized C++ node, designed specifically for easy use in Blueprints.
Blueprint-Ready Functionality: Works in any Blueprint with an event graph. Simply search for "Damage Simplifier" in the context menu after installation to get started.
Health Increment/Decrement Nodes: Two dedicated nodes allow you to increment or decrement health values without relying on the damage system. Ideal for implementing health regeneration, stamina systems, or similar mechanics. For example, increment 40 health points for a character with 3,200 max health—all with one node.
This product use to be called: Ultimate Damage System