Komodobit Games - Dynamic Camera System Lite

🔗 Quick Links

📚 Need support or have questions? Join the discord

📺 Video Tutorial

📄 Written Documentation

➡️ Example of an intro character cutscene using this system

⚡Need something custom? Check out our studio services

🚀 Upgrade to Pro

✅ Lite Supports Engine Versions 5.3-Current, Pro supports 5.0-Current

🤔 Lite Vs Pro, What's the difference?

Lite Includes: Spring-style Animations for Cameras, Camera Boons, FOV, Camera Fades, and Camera Shakes.

Pro Includes: Everything in Lite + Spline Camera with tracking, Constant Animations for Cameras, Camera Boons, and FOV, and an easy-to-use flashbang effect + Support for older engine versions.

🔥 About

The Ultimate Camera Animation System is a powerful alternative to the Sequencer, designed for creating cinematic gameplay mechanics and real-time dynamic cutscenes with a focus on speed and rapid iteration. Unlike the Sequencer, this system can be used anywhere in the level, within any actor class, and seamlessly integrated with gameplay. It’s also versatile enough to animate the player camera for actions like running, walking, idle transitions, or any other scenarios you might need.

✅ Features:

  • Animate cameras and camera boons with spring-style animations.

  • Animate FOV with spring-style animations.

  • Animate camera fades with an easy-to-use single-node design.

  • Quick access to camera shakes.

  • Supports optimization options for animation update rates including 30fps, 60fps, and 120fps to support a wide range of hardware.

  • Simplifies runtime cinematics creation process.

This product use to be called "Ultimate Camera Animation System"

Feel free to ask any questions you may have in this forum thread.