Komodobit Games - Auto Footsteps Pro

‼️How To Get Support‼️

Join the Discord: https:://discord.gg/GXZ7c74sTm

Reach Out Via Email: publishing@komodobitgames.com

🔗 Quick Links

🚀 Check out Lite

📚 Need support or have questions? Join the discord

📄 Written Documentation

➡️ Need something custom? Check out our studio services

🤔 Lite Vs Pro, What's The Difference?

Lite Includes: Automatic decal footprint placement.

Pro Includes: Everything in lite + Niagara particle placement + Sound placement + Camera Shakes on Steps.

🔥 About

Set up footstep effects in just a few minutes with this plugin. It uses an alternative to animation notifies, automatically detecting when a character's foot touches the ground. No additional setup is required beyond configuring a few values in the component's defaults panel and assigning the skeletal mesh to track at Begin Play. The plugin supports both first-person and third-person characters, as well as physical materials.

This solution works seamlessly with any animation out of the box—no need to manually set up animation notifies for each animation file. Simply add the component to your character, configure the desired values, add your effects to a list, and let the plugin handle the rest!

✅ Features:

  • Seamless Physical Material Integration: Use footstep effects (Decals) with any physical material in seconds. Automatically adjusts for projects without physical materials.

  • Code-Driven Foot Detection: Replaces animation notifies with C++-driven logic, saving time and significantly optimizing performance. Provides over 10x the performance of Blueprints with zero FPS impact for footstep logic. Designed for Blueprint users—no C++ knowledge needed.

  • First and Third-Person Support: Fully supports first-person games (no feet to track) and third-person games (with feet to track).

  • Network Replication Ready: Built for multiplayer, with automatic replication of footstep effects for any replicated character class that has this component set up.

If you have any questions or concerns you can ask them here.

The low rating on this asset is due to a mix of bad actors, improper support channels, and fab issues.

One of the reviews was from someone who got banned from the discord for being rude towards others and lashed out, Another was from someone seeking support but they never changed their review after I responded with the fix to their issue, and two other 1 star ratings were from people who had issues with fab on launch and rated the product bad without ever seeking support.

If you buy the product and it does not work for your project needs, I am more than willing to either provide support until your issue is fixed or give you a full refund(whichever you prefer), do not be afraid to try this product because of the 3 star rating people gave it for various reasons.

Just to let you know the Demo Content is broken. Since the new Input Mappings of UE 5.4 the character controller in your demo is no longer working.

Thank you for reporting this, you should still be able to setup project settings input events in 5.4 and 5.5. The documentation should have instructions for how to do this.

I will double check it though.

I updated the documentation today to include how to setup input events in the project settings for use with the demo content.

Thank you for making me aware of this issue, I wonder if that’s where some of the low ratings came from.