Komodobit Games - AI Zombie Swarms Pro

Quick Links

Need Support? join the discord

Video Tutorial Walkthrough: Youtube Link

Check out the Written Documentation

Pro Vs Lite, What's the difference?

Lite Includes: Target Sensing and tracking, The loader component, pathfinding behaviors, and multiplayer support.

Pro Includes: Everything in Lite + A spawn limiter system, a character optimizer component for extra fps, and an interface for expanding the behaviors with blueprints.

About

AI Zombie Swarms is a framework for quickly adding large-scale swarm-style AI to your project, it is highly optimized and easy to extend and comes with features commonly found in swarm and zombie AI such as target tracking, pathfinding, movement speed changes, attack capabilities, and large scale AI simulations.

Features

  • Easy to use and set up.

  • Highly optimized with 100s of AI on screen at once.

  • Supports multiplayer replication.

  • It comes with demo content to get you started.

  • Supports world partition and normal level design.

  • It can be used with any monster type not just zombies.

  • Free support on Discord or email for any questions or concerns.

This product use to be called: Procedural AI Zombies

Feel free to ask any questions you may have in this forum.

Is this easily extendable to air swarms that attack and fly around objects or is it heavily built relying on ground AI only?

Also, how extendable is it to allow the AI to attack player-built structures if it can’t get to a player directly?

Its built mainly for ai characters that can use the navmesh system unreal engine has. So Flying characters probably would have issues.

You should be able to do that with the action interface and the target tracking system. Attacks are usually montages with sphere traces for damage application.