kokage - Sequencer Subtitles

🎬 Sequencer Subtitles - Intuitive Subtitle System for Cutscenes

Sequencer Dialogue is a flexible, highly customizable subtitle and dialogue system fully integrated into Unreal Engine's Sequencer.

📖 Documentation

✨ Key Features
  • Seamless Sequencer Integration: Add a dedicated "Dialogue Track" to your timeline to intuitively control text and timing. No Blueprints required.

  • Real-Time Editor Preview: Scrub your timeline and see subtitles update instantly in the viewport—no need to Play In Editor (PIE).

  • Deep Customization: Adjust fonts, sizes, colors, backgrounds, and screen anchors. Override these settings dynamically per-track or per-section.

🎯 Perfect For
  • Cinematic & Virtual Production creators.

  • Developers looking for a fast, visual way to sync dialogue without external data tables.

  • Anyone wanting rapid iteration on subtitle timing.

🔧 Technical Details
  • Supported Engine Version: Unreal Engine 5.7+

  • Supported Platforms: Windows (Standard UMG/Sequencer support)

  • Source Code Included: Yes (C++)

  • Demo Content Included: Yes

🤖 AI Disclosure

This plugin was developed with the assistance of AI coding tools to ensure

high-quality code structure and compliance with the latest Unreal Engine standards.

Hi, I was using your plugin for a vr sequence, therefore I tried to get the subtitle text in front of the vr camera using a widget component. I saw there is a get subtitle text node in the movie scene seq subtitle section, but I dont’ manage to actually get the text from the sequencer using that node. Is there a way to do this? The get subtitle text node needs a target and I don’t know how I can target the subtitles track… Thank you for the amazing plugin already!

Hi, thanks for your kind words and sorry for the late reply!

I don’t have a VR setup on my end, so apologies if I’m not fully grasping your situation — but if I understand correctly, you’re looking for a way to access the subtitle text via Blueprint so you can display it on a widget in front of the VR camera, right?

Currently, the subtitle system is designed to work within the Sequencer only, so there isn’t a Blueprint-accessible way to retrieve the subtitle text at runtime yet. That said, Blueprint support is something I’m planning to implement in a future update.

I’ll keep you posted when it’s available. Thanks for the feedback — it’s really helpful to know what features users need!