Knowledge Base: Tech Note: Potential Memory Overhead in Editor due to TInlineAllocator setting in 5.5.x

Several GB of temporary memory overhead may be used in the Editor in projects with many meshes due to a TInlineAllocator change in 5.5.x.

https://dev.epicgames.com/community/learning/knowledge-base/2Xdy/unreal-engine-tech-note-potential-memory-overhead-in-editor-due-to-tinlineallocator-setting-in-5-5-x