A critical stability issue has been identified in Unreal Engine versions 5.5 and above, affecting projects running on Nvidia hardware, particularly with recent driver versions. This post describes a way to integrate a fix for this issue.
https://dev.epicgames.com/community/learning/knowledge-base/DBOL/tech-note-fix-for-pso-management-issue-on-nvidia-hardware-in-unreal-engine-5-5
When does this get taken updated with vendors like Wildcard and nvidia?
The Game ARK ASa is having major issues with this due to the pipelines.
In addition to the CL mentioned in the Tech Note above, we also recommend integrating the following change to defer the deletion of the PSOs and avoid potential hitching - in some cases over 100ms.