Setting up Autocomplete for Editor Python Scripting
Article written by Cody A.
If you frequently write Python for editor scripting, it may be beneficial to set up autocomplete in the IDE of your choice so that you can …
https://dev.epicgames.com/community/learning/knowledge-base/VZP0/unreal-engine-setting-up-autocomplete-for-editor-python-scripting
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I tried both in PyCharm and Rider, latest versions.
I don’t see the options to add other paths for the interpreter, as described in this post.
Does anyone know if this setting has been removed or moved elsewhere?
Replying to myself here, as I found a workaround.
By right-clicking on the Explorer->File System and selecting Add->Attach Existing Folder, then selecting the path for the unreal.py python stub, it worked.
I hope this helps someone else.