Knowledge Base: Sequencer Attach Tracks

Article written by Austin C.
When authoring a sequence it can be useful to take advantage of Unreal’s attachment system, but there are times when attachments cannot be created prior to the sequence, for example with Spa…

https://dev.epicgames.com/community/learning/knowledge-base/pqPG/unreal-engine-sequencer-attach-tracks

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Thanks @RudyTriplett

Do we have any method to limit the axes used in Sequencer? eg Attach X & Y only (no Z) [eg bool or float multiplier per axis]

I also noticed that the attach rules generally don’t take into account Socket locations (animated bones) eg “Trim Right and Preserve” sets the child’s Transform back to the parent’s component world coordinates without offsetting the current location of its selected socket/bone.

Thanks for this @RudyTriplett !