Knowledge Base: Replication Ordering Guarantees

Hi. Thanks for the article. Just want to clarify: If I change multiple replicated properties (of same actor or struct) on server side in the same frame, all these properties will be received in a same frame on client side. But, lets say when OnRep_Property1 is called , are all the other properties already updated to their new value? If not, can I ensure this by using a struct and using function OnRep_MyStruct?