Just circling back to this: the above issue was discussed at length here:
The main issues observed:
- Out of band Horde emissions weren’t including the necessary horde elements
- As a result the user above tried to manually create columns
- The underlying Horde server wasn’t retrieving the data correctly as a result.
I will be making some patches to better support the out of band emissions. I expect this to land in a hotfix version of 5.8.X - once the changes are in I will submit them to the respective line.
Notable patches:
- (REQUIRED) PerfReportTool metadata parameters override
- (REQUIRED) Dashboard fix
- ClickHouse telemetry sink optimizations
Updated full list (Sept 8th) : https://github.com/EpicGames/UnrealEngine/commit/ba87e38c4f34596a63421a339f18d5fcf61c926d - this introduces the payload override mechanism in PRT (REQUIRED)
- https://github.com/EpicGames/UnrealEngine/commit/8b7eb1de7e0376b0ec1cd838fea75cee0b6e60cd - this introduces server side optimizations (OPTIONAL)
- https://github.com/EpicGames/UnrealEngine/commit/902ccf78e0b31decf5512f937ddf13d45473ceca - this fixes out of band emissions on the dashboard (REQUIRED)
- https://github.com/EpicGames/UnrealEngine/commit/ca30ee7d1d2355564e67b33227c96f2535c05ca9 - fixes override order issues in PRT emissions - always guarantees command line will flatten metadata (REQUIRED)
- https://github.com/EpicGames/UnrealEngine/commit/01ba8cdfd7111c64ae1897da51b4670352cd4a9b - brings PRT emissions in alignment with Horde regarding URL resolution (OPTIONAL)