How to package and run standalone projects that run with nDisplay.
https://dev.epicgames.com/community/learning/knowledge-base/OpYG/unreal-engine-packaging-projects-for-ndisplay
How would you package it in a way where you can run a single .bat file that launches the project?
@OOOllieML You can copy and paste the command line that Switchboard executes into a .bat file. Then run from there. See the string after “Launching Unreal:” in the Switchboard log, it will contain all the cvars and exec commands etc you require.
Awesome thank you! Another question around packaging is about Cluster Replication. I’ve enabled it in the editor but cannot get it working in a packaged game in either development/shipping builds.
I’ve gone as far as enabling the Cluster Net driver that it enables via configs and command line (I examined the engine code for it) to see if I can get it working. I am using some machines on Ubuntu 24.04 as well. It works completely fine using Switchboard to launch with Cluster Replication as Standalone but I am struggling to get this in a packaged game! (I’ve now copied the exact commands as well)
Any help would be greatly appreciated!