Knowledge Base: Packaging Projects for nDisplay

How to package and run standalone projects that run with nDisplay.

https://dev.epicgames.com/community/learning/knowledge-base/OpYG/unreal-engine-packaging-projects-for-ndisplay

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How would you package it in a way where you can run a single .bat file that launches the project?

@OOOllieML You can copy and paste the command line that Switchboard executes into a .bat file. Then run from there. See the string after “Launching Unreal:” in the Switchboard log, it will contain all the cvars and exec commands etc you require.

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Awesome thank you! Another question around packaging is about Cluster Replication. I’ve enabled it in the editor but cannot get it working in a packaged game in either development/shipping builds.

I’ve gone as far as enabling the Cluster Net driver that it enables via configs and command line (I examined the engine code for it) to see if I can get it working. I am using some machines on Ubuntu 24.04 as well. It works completely fine using Switchboard to launch with Cluster Replication as Standalone but I am struggling to get this in a packaged game! (I’ve now copied the exact commands as well)

Any help would be greatly appreciated!