How do you Add a Socket to a Static Mesh?
Article written by Joe R.
Adding Sockets to a Static Mesh In Unreal Engine
You may have seen sockets used on Skeletal Meshes to act as points for objects or actors to be attache…
https://dev.epicgames.com/community/learning/knowledge-base/4yxE/unreal-engine-how-do-you-add-a-socket-to-a-static-mesh
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Mind also adding information on sockets could be imported from your modelling tool?
Could be a link to another official resource.
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I dont know if I am doing something wrong but seems like custom sockets and collisions on static meshes disappears after you close and open the editor in UE5.1
is there a way use blueprint utility weidget?