Article written by Austin C.
In 4.20 Sequencer refactored its time representation to be based on integers rather than floats. More details can be found on this documentation page.
As a result, Sequencer maintains two f…
https://dev.epicgames.com/community/learning/knowledge-base/kjjO/unreal-engine-discrepancy-when-setting-frame-values-in-sequencer-display-frame-rate-vs-tick-resolution-frame-rate
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