Knowledge Base: Discrepancy when Setting Frame Values in Sequencer: Display Frame Rate vs Tick Resolution Frame Rate

Article written by Austin C.
In 4.20 Sequencer refactored its time representation to be based on integers rather than floats. More details can be found on this documentation page.
As a result, Sequencer maintains two f…

https://dev.epicgames.com/community/learning/knowledge-base/kjjO/unreal-engine-discrepancy-when-setting-frame-values-in-sequencer-display-frame-rate-vs-tick-resolution-frame-rate

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