Knowledge Base: Character Movement Optimizations

Article written by Sean L.

Server CPU Usage
Clients by default send moves to the server at a pretty high rate. We’ve made the client rates adjustable in INI files (they used to be hardcoded in ReplicateMoveToServer, se…

https://dev.epicgames.com/community/learning/knowledge-base/mo9O/unreal-engine-character-movement-optimizations

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