Knowledge Base: 360 Panoramic Captures and Sequencer

Unreal supports 360 image and video captures using the Panoramic Capture plugin. For video media, sequences are the preferred method for animation within the engine…

https://dev.epicgames.com/community/learning/knowledge-base/2JkM/unreal-engine-360-panoramic-captures-and-sequencer

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For anyone revisiting this workflow in UE 5.7/5.8, I develop TrueODS, a Movie Render Queue plugin for Windows. We’ve implemented 360° omnidirectional stereo and VR180 rendering, with Lumen, correct stereo parallax around the full panorama, seamless volumetrics, HDR EXR output and resuming interrupted renders.

This 360° checkpoint sample was rendered at 8192 × 8192 in top/bottom stereo, with 8192 × 4096 per eye. The animation is a smaller preview alternating between the left and right eye.

Checkpoint — alternating left and right eye

Download the multi-machine rendering sample (MP4) · Documentation and original samples

Happy to answer questions about the output and workflow.