Hey,
I need to know at runtime if my game has been started up by the Unreal Engine Editor or by a built executable. Is this possible (blueprint or C++)?
Thanks in advance
Hey,
I need to know at runtime if my game has been started up by the Unreal Engine Editor or by a built executable. Is this possible (blueprint or C++)?
Thanks in advance
Thank you! As a sidenote, the Build Configuration must be set to “Shipping” for this to work.