Hi, I’m trying to figure this out, I want to have the character recieve knockback or impulse after being hit. Is it possible to activate a movement modulator or the pinball bumper effect to the character once they take damage from the shot. Would i use onHit event or damaged or something completely different?
Use a gameplay ability. It’s the opposite of a Dash effect. See [UE5] Gameplay Ability System Example: Dashes & Knockbacks - YouTube for example.
I wish I could, this is a fortnite creative map though so I’m not sure I can include those plugins so I was trying to find out ways to do this with verse code.
sorry I missed the Fortnite tag!
There’s no way to force move or rotate a character yet with verse. You can use a teleporter device to push somebody back a bit but it literally teleports them and doesn’t look like a knockback.
Right but there are knockbacks in the game like the pinball bumpers and such, but I’m trying to find out how to activate this effect when a player gets damaged and in the opposite direction from the source (the player shooting).
I get it, but that’s done with a predefined device that doesn’t have a “visibility” setting. The other problem is being able to move a device or teleport a device. As we can’t move a character yet with verse, you’ll likely have to wait for that particular effect
You can knockback players using the movement modulator device
and triggering it remotely. This is how I knocked back players in my Survive The Wassermann
game.
well… you learn something new everyday. Good one.
Amazing! I was able to get this to work (Activate on an event), and using the Apply Impulse / Forward Impulse values… However, Forward Impulse only takes a positive number (which isn’t knockback, it’s knockforward). Is there a way to give it a negative number? Perhaps my question is, how I can feed a custom value into this property? Thanks!
Teleport and rotate the device 180 degrees from the player
Another solution that may work for you would be to use the explosive device, turn off all effects and damage, and set the knock-back value > 0.
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