Knock items down by throwing item at it

I have a platform and a ball. Its VR space, but thats irrelevant really.

I throw the ball at the platform and it bounces off not even wiggling the platform.

If i walk up and touch the platform with a hand or with the ball in hand even it knocks the pillars down like they weigh nothing. But no matter how hard the ball hits it… it doesnt even wiggle.

Been trying for a couple hours now with various weights, simulating physics, tried applying some impulse etc… but nothing seems to work. Sometimes i get a wiggle if i throw the ball striaght up from the bottom of the platform.

I tried on componenet hit , but it doesnt seem to make a difference either. Cant seem to figure this out and it should be simple I’d think.

In VR… Attach to hand when clicking vive trigger… releasing the trigger detaches and simulates physics on the ball.

try increasing the MassInKilograms of the component that is simulating physics, to 1000.

yeah that worked.

1000 Kg for a ball huh… seems logical… but not really.

Thanks for the help!