It’s a top-down fantasy game where player is controlling a group of four rpg-like characters at once and have to fight against endless waves of different enemies.
UPDATE: The game concept is changing during development, so please look for the latest posts in this thread to find the most recent state of the game! Thank you for interesting!
Below is the old description, kept for historical reasons:
The key point of the game is mixing some rpg elements with fast-paced action gameplay on a small arena.
The game will not have any story mode (at least not in the first version), it will be something like a Crimsonland but with RPG mixins.
Each playthrough player will get a semi-random party of 4 Heroes (from 11 classes overall) and will progress them by leveling up and transforming their abilities to build a balanced group to survive as long as possible.
Couple of teasers
Here is the level overview in it’s current state (I know it’s a bit empty, it’s far from the final version)
And here is the basic gameplay (no need to watch the full video, it’s long and mostly the same)
A sneak peak of some characters!
The first four Heroes in the top row: Sorceress, Knight, Hunter, Druid). Others are enemies
I’m the only one permanent member, Alexey ‘norlin’ Makarov, doing all the in-engine work, game design and so on. Quit my job and working on the game fulltime for about a year.
All the concept art are made by Jake Morrison.
3d models, rig and animations are made by multiple contractors and still in progress.
Music and sound is currently in work, will update when it’s ready. (all the sounds and music in the videos are a placeholders either from a free sounds libraries or FMOD example project)
Any thoughts, feedbacks, suggestions are welcome!