<badPun> “Field testing” simulated DHCP service </badPun>
Work has started on the in-game Network Manager. I have the simulated DHCP server assigning IPs to each of the connected clients (laptops in picture). Also added basic functionality for ping scanning and hostname enumeration. These will be expanded upon as part of the security tool suite.
I’ll be posting a full write-up on the Network Manager in a couple of weeks but essentially, this is a control node for each of the in-game home networks of Klepto and a key component to the residential hacking gameplay of the Professional tier. Level designers (and hopefully modders) will quickly be able setup a home’s network by linking in-game client PCs, IP cameras, etc. to the home’s router.