KK Design - Scifi Jungle Biome

Check the trailer and demonstration videos.

Vast 25 km2 environment with a library of 160 different assets makes it possible to create dense and varied nature areas and with a help of PCG/blueprint and premade level actor systems, you can do this in a matter of seconds. This pack supports all of the latest features like Nanite, Lumen, Virtual texturing, World Partition and Procedural Content Generation.

Example level provided with this pack is a good starting point for your projects and is already set up to take advantage of World Partition and a landscape with four different layers, distance based macro details, rock slope mask, virtual texturing and landscape grass support. Provided environment controller helps to control the time of day and even wetness values so you can create scenarios that fit your project. Water and river blueprints help to add more varied areas that PCG systems can detect.

Foliage assets and materials are utilizing pivot painter data that allows to simulate multi layered wind and character interaction. Emissive layers will bring more details to life during night. 

You will also get a multi use, advanced rock material that makes it possible to control multiple layers, micro/macro details, color variations, automatic dirt formation etc. Distant planet material contains various layers for atmosphere, clouds, emissive layers, micro/macro maps and even water. This combined with the space material allows to easily add interesting night skies. All of the materials in this pack are using parent materials that makes it easy to do global changes. Various layers and effects like global wetness control are compressed into material functions.

Example player is also included with the pack that showcase features like foliage interaction.

This product supports Nanite and Lumen for Unreal Engine 5.3+

Lumen documentation Link

Nanite documentation Link

Procedural Content Generation documentation Link

Virtual Texturing documentation Link

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I want to let you all know that a free update is now live! We are always working on with new features based on your ideas so feel free to leave reviews and feedback. New updates will always be free for existing customers!

Version 2.0 (UE 5.6+)

    • PCG: Systems are now based on data assets i.e AutoEnv system

    • PCG: Rock and foliage is in one system instead of two separate

    • PCG: Systems use hierarchical based approach

    • PCG: Real-time layer added for smaller debris along with landscape grass

    • PCG: More generic approaches to keep working consistent

    • HLOD: Packed level actors are now including/excluding assets based on size

    • HLOD: Example levels are now fully supporting HLOD generation and multiple HLOD layers

    • FOLIAGE: WPO max distance added to materials (preventing clusters from disappearing)

    • FOLIAGE: More materials changed to use Opaque

    • FOLIAGE: Material changes for individual material instances to optimize cost

    • FOLIAGE: WPO disabling distances tweaked

    • LEVEL: New and better example level terrain

    • LEVEL: Example level lighting is now more balanced

    • LEVEL: Example level sun is now adding cloud shadows

    • LEVEL: Landscape now supporting Nanite (optimize performance)

    • LEVEL: Landscape material now supporting Nanite displacement (disabled by default)

    • LEVEL: Better distant mountain meshes and materials

    • LEVEL: Better cloud material

    • LEVEL: Example landscape material overhaul and organized

    • PLAYER: Example player blueprint simplified, UI tweaks

    • CONTENT: New rock meshes

    • MISC: Documentation updated to reflect all the new changes