KK Design - AutoEnv Procedural Sign Generator

|| Videos & Documentation:

📃Documentation | 🎬Showcase Video

Create stunning, customizable 3D text signs in seconds – perfect for neon, vintage, billboards and more!

Transform any text into professional 3D signs with full layering, dynamic emissive glows, modular supports, backgrounds, sockets for lights/particles, and intelligent auto-spacing. Skip tedious manual modeling or limited built-in 3D text tools. Get realistic, game-ready signs with minimal effort – ideal for any modern, urban environment, advertising and more.

Ready to light up your levels? Grab AutoEnv - Sign Tool today and start building signs that pop!

|| All the AutoEnv tools support the following features:
  • Advanced material workflow with procedural effects (color, damage, dirt, etc.)

  • Performance-friendly instanced mesh output

  • Non-destructive workflow with locking / unlocking

This tool requires and integrates seamlessly with the free AutoEnv Toolbag (install first) for one-click spawning and tweaking.

|| More updates will follow in the future!

We are listening to your feedback! Every new review will help us to expand this product even more.

This product supports Nanite and Lumen for Unreal Engine

Lumen documentation Link🔍

Nanite documentation Link🔍

|| Join the support Discord server 💬

Hey! This seems really cool and like something I could probably use.

I was wondering if this has some support for localization? If not, how difficult do you recon it would be to add it myself since it’s all using blueprints.

Thanks!

Hi! Thanks for the question! You can change text and generate results, both in editor and during level load if you so choose.

Currently this system is using a string variable to handle text, figure out what letter meshes to choose and so on. In order to make localization work, it requires a text variable.

Here is a one easy example that you can add there. Basically have an option to input text that you can localize and that will then set the string so system will function correctly and can parse the 3d letters.

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