|| Videos & Documentation:
📃Documentation | 🎬Showcase Video
Effortlessly scatter meshes and actors across complex 3D volumes with the AutoEnv Scatter Tool. Built as a seamless extension of the free AutoEnv Toolbag, this blueprint delivers fast, artist-friendly procedural scattering without heavy scripting or runtime performance hits.
Define your scatter zone with intuitive 3D gizmos, tweak density, and choose from multiple placement modes: lightning-fast Plane mode for flat areas or precise Line-Trace mode that conforms to surfaces. Use Wrapper mode for layered details. Spawn actors like decals, particles, lights, and interactives.
Leverage Hierarchical Instanced Static Meshes (HISM) for excellent performance (low draw calls), plus full controls for collision, culling, shadows, overlap removal, and more. Fully compatible with Lumen + Nanite for stunning dynamic lighting.
|| All the AutoEnv tools support the following features:
Advanced material workflow with procedural effects (color, damage, dirt, etc.)
Performance-friendly instanced mesh output
Non-destructive workflow with locking / unlocking
This tool requires and integrates seamlessly with the free AutoEnv Toolbag (install first) for one-click spawning and tweaking.
|| More updates will follow in the future!
We are listening to your feedback! Every new review will help us to expand this product even more.
This product supports Nanite and Lumen for Unreal Engine
Lumen documentation Link🔍
Nanite documentation Link🔍