Wish I knew this earlier, would of saved me a lot of hassles and money, I assumed that everything was layers from World Machine masks, I was pleasantly surprised to find out the majority of it is being layered automatically.
Landscape mesh from Epics ‘Landscape Mountains’ content example project, some of the material parameters tweaked to cater to this specific landscape
It becomes obvious that this material isn’t 100% complete because they were on a pretty tight time to get the Kite Demo out to the public, but all of the functionality is there and can produce some pretty fine results.
Off the top of my head and transferring to layman terms, the noteworthy features include:
Normal blended layers (Height Lerp)
2 Angle Blended layers
3 Paint layers
Remove/add foliage
Splat mask foliage
Planar macro mask to fake distant foliage (Heather grass in this case)
Hey, I’ve added a link to the project. It will look different as I just did a clean migration and the material shown in the screen shots was from my attempt at cleaning it all up and fixing/adding the features left out by Epic, I may be inclined to release a fixed version down the line once my schedule free up.
I’ve included the Landscape from the Mountains project, it may look dodgy because I removed all of the post processing and fancy particle effects, final size is 1.29GB