Really; I like your technique;
- The animated objects bring life to the video
- Using movable lights is time saving & headache relief :)… :
…There would be no need for Unwrapping objects for UV2 (for a lightmap)
…There would be no need for Building lightmaps (which may take many hours; especially in a scene with hi-poly meshes)
About the lighting system…
When I use a Directional light, I got hard shadow edges…
while in your video what I see was only Ambient Occlusion shadows (I think so) !! may be the directional light is set to movable as well, OR something I’m missing…![]()
What about Render settings? did you use a PostProcessVolume OR a LightmassImportanceVolume …?
The music was a very good choice… Every thing was just like a celebration…![]()
Thanks for sharing ![]()
& Best wishes