So at this moment our team is working/finishing our first project with UDK. Due to the type of game we have made a lot of custom Kismet nodes (Unreal Script). Is it possible to port / re-use the same kismet nodes in UE4’s Blueprint? I have watched the blueprint youtube video’s but it’s not clear/mentioned if old kismet nodes (custom) are compatible with UE4.
And if sue do the Kismet nodes have to be re-written to C++ instead of Unreal Script.
Hope someone can shed some more light on this for me.