[Kismet Blueprint] Bug with big structs

I found a bug when I tried to use the big (giant) struct [FPostProcessSettings][1] within the blueprint’s editor. If I try to make or break the struct, I can’t see any of its pins and when I try to promote it to a variable the editor crashes.
Is there any workaround to set any property of this big struct?

Get struct and SetMembers, enable needed pins in the details panel:

220124-capture.png

And yeah, that struct looks a wee bit crazy.

Hey Unzkilled-

With your Make/Break node selected, expanding the sections in the Details panel will allow you to set which pins are available on the node. As for the crash, I hvae entered a report for this behavior here: Unreal Engine Issues and Bug Tracker (UE-52374) . You can track the report’s status as the issue is reviewed by our development staff. Please be aware that this issue may not be prioritized or fixed soon.

Cheers

Thank you very much, this solved the problem.