I recently went to the King Tut exhibit, and I took 33 pictures of the golden head piece replica and brought them into 123D Catch for processing.
I then sculpted away in Zbrush after I fixed the symmetry.
Then I decimated the model down to about 16,500 polygons and UV unwrapped the low res version in Modo.
And then I baked the normal maps in with Xnormal, painted on the color maps in Modo, edited the color maps into black and white metallic maps in Photoshop, imported it all into UE4, learned how to do a simple matinee, and then exported the image sequence into Sony Vegas for rendering!
If you want to see more of my work, go to joelgafford.com for more!
(I love PBR textures in UE4!)