KINEMATION - Tactical Shooter Pack

It appears as though this issue is still present, hopefully you can provide a fix for this in the near future.

Love all the animations, I just wish the TR-15 had a Mag Swap reload anim as well. As of right now both Tac and Empty would both be mag drop style animations.

Good evening, I have a question about your pack.

Is it possible to combine the Tactical Shooter Pack with the FPS Animation Pack? If yes, how difficult is the setup?

Do you provide any ready-made script or integration setup so the animations match the other weapons properly, or should they work together out of the box?

Does the pack include first-person arms Idle, Walk and Sprint animation assets, so they can be used in my own Animation Blueprint state machine?

Hey, the pack includes movement animations for idle, walking, sprinting, and jumping. These animations are applied procedurally, so the same set is used across all weapons.

You can also apply them additively through standard state machines or use the IK setup included with the pack.

Hey, buddy! I noticed that the AK-105 gun is overlapping with the camera—how can we fix that?

Hi, there are two ways to resolve the clipping issue:

  1. Open Project Settings, search for Near Clip Plane, and set it to a small value, such as 0.001.

  2. Try moving the weapon slightly forward and/or downward to prevent it from clipping. Navigate to KINEMATION/TacticalShooterPack/Blueprints/Weapon, locate the TSV asset for your weapon, and adjust its PoseOffset property.

Let me know if this helps.

What’s the difference between the Tactical FPS Shooter Pack and the FPS Animation Pack Ultimate/Lite/Pro? Aside from the number of weapons.
Both versions feature procedural animations, sounds, and VFX. Both are compatible with UE 4/5 mannequins.

Hello! I just bought your pack and I really appreciate it. I have one question, though. In third person, when the camera yaw exceeds a certain angle, the player starts rotating with the camera. Is there a way to adjust or lower that rotation threshold?