The Tactical Shooter Pack brings 4 realistic animated weapons to your game: Pistol, Assault Rifle, Shotgun, and Sniper Rifle. Powered by a handful of animation blueprints (from sway to quickly drawing a pistol), this pack takes your shooter to the next level. The quality and variety of animations, full-body character model, immersive sounds, and game-ready blueprints make it a perfect match for a first- or a third-person game!
Let's discover what features you get with this asset!
My friend, it’s a great package, but aren’t you thinking of adding more weapons? For example, the AK-74, Dragunov. I’m thinking of making a two-block tactical combat game, so I need Russian weapons too.
I’ve tried out the demo, and it is very cool with way more functions than I first expected. But is this pack going to receive new updates with more weapons and new animations?
Also, regarding realism:
Mag-fed weapons usually hold an extra round in the chamber — it’s a small detail, but important to keep the realism.
The reflex sight needs an exclusive Shader/UI to only show up when aiming down sights; if it’s not aligned with the camera, it should NOT appear.
Anyway, awesome job with this pack! Keep up the good work!
Thanks for the feedback - I’ve added it to our internal roadmap. Yes, new weapons and animations are planned for future updates. Check out our roadmap to find out more
Hello, I purchased the “Tactical Shooter” product. I have a character with a UE4 skeleton. I’m not getting the full result in the retargeting process. For example, the attachment process for weapons to the hands isn’t working. How can I fully integrate it? Can you help me?
The pack already comes with UE4 animations, which can be found in KINEMATION/TacticalShooterPack/Animations/UE4. So, no need to use Unreal retargeting!