I am working with a KUKA robot in Unreal Engine and aim to implement its kinematic model to simulate motion sequences, such as transferring a part from point A to point B using forward and inverse kinematics. Please any ideas to make that happen ?
Google that is awesome tool, or chatGPT, or search YT, or just do not be lazy:
“UE4 Control Rig Robot Arm Part 1”:
" ROBOTIC SIMULATOR IN UNREAL ENGINE. PART 1":
“Basic IK Leg (Inverse Kinematics) | Unreal Engine Tutorial”:
Thank you for the videos, but I would like the robot to change its movement each time depending on the position of the part and where it needs to place it. So I know only the starting and target positions ?
That move robot from A to B is not trivial math. Well it is, but optimizing its path is not.
Get some robot kit SDK (there are modules in python) and see code.
Or read some articles about calculating all join angles and speeds.
Also are you sure all those movies were about just visual anims, no hints about making IK from point A to B?