From time to time I have to turn off physics on every physics driven actor in the level. When I do that the log gets filled with lines like this (often accompanied by a short pause):
LogPhysics:Warning: PHYSX: f:\physx_integrations\partners\nvidia\ue4-physics\engine\source\thirdparty\physx\physx-3.3\source\physx\src\NpRigidBodyTemplate.h (437) 4 : RigidBody::setRigidBodyFlag: kinematic bodies with CCD enabled are not supported! CCD will be ignored.
I thought that I better disable CCD before turning off physics but blueprints seem to have no access to that property. Would it be possible to suppress this warning or better yet have BP access to CCD? The latter would allow me to optimize a bit and only turn on the feature when I know the actor is traveling fast.