Kinect Integration v1.0 Windows in my project

Hi
I want to integrate Kinect v1 to my project in UE4. I added libraries (sapi.lib, kinect10.lib) and their include in my build.cs. When I build my project, I have those errors:
error C2039: ‘DeleteFile’ : is not member of ‘global namespace'' error C2039: 'MoveFile' : is not member of 'global namespace’’
error C2872: ‘UINT’ : ambiguous symbol
Can any body help me ?

Thank you :slight_smile:

To receive your console code access, you will need to contact the company you wish to develop for and register for access to their SDK. Then, you will need to email [EMAIL=“consoles@unrealengine.com”]consoles@unrealengine.com and let them know that you have been approved. They will prompt you to send them some information so that they can verify you. This will not change the cost of your subscription. Please let me know if you have any questions. Go to http://www.xbox.com/en-US/developers to register.

I don’t understand your answer. I’m not tring to develop a Xbox game, like the title of my post said, I’m tring to integrate Kinect for Windows for a school project, non-commercial project.