[=WerdNaWerd;260881]
Hi,
How to Read Visual Gesture Detector in UE? should I use Code or Blueprint ?
[/]
Visual gesture detector feature is currently unavailable
[=WerdNaWerd;260881]
Hi,
How to Read Visual Gesture Detector in UE? should I use Code or Blueprint ?
[/]
Visual gesture detector feature is currently unavailable
Microsoft just stopped selling Kinect For Windows v2.
But donāt panic. They now sell the adapter that allows you to use the Kinect For Xbox One (which is the same sensor)
So instead of buying the Kinect For Windows v2, we will just have to buy the Xbox One version and the adapter.
Hey guys. Having a weird error, from the moment I enable the plugin everything works great - I have some nice little corner leaning and grenade throwing gestures up and running. The problem comes once I close the project; whenever I load it back up for the first time after enabling the plugin, suddenly the engine crashes completely. Iām not getting any specific errors in the logs either, just an unknown exception. Itās gotten to the point where Iām having to clone the project without the plugin enabled each time, then copy the blueprints into it and enable it.
TL;DR essentially the project seems to develop a fatal error after every session in which the plugin is used.
Iām using the 4.6 version, any ideas?
Hi there:)
I have a little, but very important question:
Can i ābuy only kinect 2ā for developing games in UE4 āwithout buying Xbox oneā?
Sure. Just follow these links.
Kinect :
http://www.microsoftstore.com/store/msusa/en_US/pdp/productID.307499400
The adapter for Windows :
http://www.microsoftstore.com/store/msusa/en_US/pdp/Kinect-Adapter-for-Windows/productID.308803600
HI , How to support multiple Kinect ļ¼ thanksļ¼
With Kinect V2, you canāt. The SDK only supports one.
The trick is to use another computer and have them networked.
thanks very muchļ¼
Hey guys, for those like me who couldnāt package with 4.7, I found the solution :
-download 4.8
-copy UE4-InputDevice-Win64-Shipping.lib from 4.8\Engine\Binaries\Win64
-paste it in 4.7\Engine\Binaries\Win64
-rename it UE4Game-Redist-InputDevice.lib
VoilĆ !
hello,
I would like to download plugin but github links doesnāt work From where I should download plugin?
Yes it does. You just need a GitHub account and have it linked with the UE repo.
Can someone help me out? Last time OP updated his post was a year ago. So what do I do now? I got the latest UE4 non-beta version as of yesterday, and I have the Kinect V2 and SDK2. Can I simply just start making my animations with this program, or do I need to buy something?
Iāve gone from Blender, to Maya, to Unity, to iClone, and now here, and I. Am. Losing. My. Will to live. I am broke and making films is my only chance of getting out of this dead end job and dead end life, but I am too sleep deprived and lack the time thanks to work to really focus on a single thing.
Without wasting another good weekend trying to learn a program that will stop me from doing anything due to lack of free plugins or even the possibility at all to use the Kinect V2 for mocap, can someone give me a clear answer? Can I use this **** engine to finally make 3D animations with the Kinect V2 to upload on , or should I pull the trigger already?
Thanks.
[=jonjonjon11;293438]
Can someone help me out? Last time OP updated his post was a year ago. So what do I do now? I got the latest UE4 non-beta version as of yesterday, and I have the Kinect V2 and SDK2. Can I simply just start making my animations with this program, or do I need to buy something?
Iāve gone from Blender, to Maya, to Unity, to iClone, and now here, and I. Am. Losing. My. Will to live. I am broke and making films is my only chance of getting out of this dead end job and dead end life, but I am too sleep deprived and lack the time thanks to work to really focus on a single thing.
Without wasting another good weekend trying to learn a program that will stop me from doing anything due to lack of free plugins or even the possibility at all to use the Kinect V2 for mocap, can someone give me a clear answer? Can I use this **** engine to finally make 3D animations with the Kinect V2 to upload on , or should I pull the trigger already?
Thanks.
[/]
Yes you can.
Create animation blueprint derived from UKinectAnimInstance -> retarget the kinect bone rotations to your model -> store them in OverLayMap of the UKinectAnimInstance -> Set KinectOverrideEnabled to True
-> Press record in the animation blueprint preview.
can i somehow use just a part of the camera feed for texture. i want to put real face on some plane and stack it on 3d model headā¦so you will have avatar with real camera feed headā¦trouble is that pearson is moving so somehow i need to move tracked joint of a head to same position all the time
hello ,
Could you show your formula that coverting from kinect quaternion to UE4 quaternion,Such as left elbow,thank youļ¼
Hello, ,
Thank you for all your work making this great plugin. I was wondering if there are any updated examples or demo projects for 4.7. The previous examples that were uploaded to drive seem to have dissapeared, so I have no reference for setting this up.
I am trying to make a very simple tracked humanoid character that has full body fur. I am using the custom engine version released by NVidia with the HairWorks implementation. So far everything is working well, but I am stuck with the kinect tracking.
I tried the anim instance method detailed by RuBa1987, but the image that details a section of his anim graph is really blurred out, so I cant make out the nodes and Iām fairly new to persona, so I cant deduct them myself.
Thank you.
Hi all iām trying to implement the V2 plugin only useing c++ and i have found something that i donāt understand.
The Listener members dosenāt have the virtual identifier, so how should i move to implement kinect events in my code?
EDIT: ok it was my fault i have ue the wrong version.
PS: someone have try it in a stand alone version?
Hey all!
I am again overwhelmed with work, and I use every spare moment to create a 4.8 version.
Also I am working on making the retargeting simpler
how would we enable multiple people to avateer their own characters?
Hi,
is there a possibility in this plugin to map the depth to camera space ( meaning to have a point in real space based on its depth data ), I am not interested in mapping to color but I just want the position of all depth data in the real world