Kinect 4 Windows v2.0 Plugin

I know this topic is ancient, but I actually had to resort back to this plugin for project using DX12 and Kinectv2. I managed to compile the plugin for 4.26.2 with a few hiccups, but It’s running, and I am able to get the different frames into the engine. My question is if anyone knows whether the MapColorFrameToDepthSpace Node /function was properly implemented, or if anyone knows how to use it. It seems more like it was never properly implemented, since it has a redundant input, a return check in the beginning that is nonsensical, and after I implemented the logic suggested by the Kinect SDK’S coordinate mapper example I get EXCEPTION_ACCESS_VIOLATION crashes in the editor.
Maybe someone knows here how it was originally being used? Or has fixed it in their own version?
In case anyone is interested, I will upload the compiled plugin with the demo room examples to my GitHub and share it here.
Regards,