[=;1984]
Hello all!
For now I was able to hook into the input device system and open a connection to the sensor from inside the UE.
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Hi,
That was pretty quick work! I too am part of the Kinect V2 preview program and am also using the Kinect for use with the Oculus rift. I’ve had great results in Unity, but it looks like it’s time to port to Unreal.
Can you tell me the steps you too to get access to the device from within Unreal Engine (or maybe have any sample code)? I’ve got some ideas (maybe a plugin), but I’m not sure where to start.