Kinect 4 Windows v2.0 Plugin

[=Mosel3y;209607]
This works for me in 4.6. Basically with what was in the demo. I get warnings as well, but they don’t cause any apparent problems. You don’t need the interp stuff obviously, I was just trying to smooth it a bit.


The BoneNames array should contain the bones of your skeleton and match with the kinect bones.
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I have the implementation working with an implementation similar to yours, however the unit conversions are not correct. Would you be willing to share how you did your unit conversions?

I tried it with lion’s unit conversions which did not work and a few other configurations that I have tried myself with no luck as of yet.

Any help with this would be greatly appreciated.

Also, I have not attempted to do any of the interp stuff but I would be interested in hearing what values you are using for that so I have a good starting point if you are willing to share those numbers.