I’m pretty new to Unreal so struggling to understand exactly how this should be wired up. I have the plugin built (in 4.5) and it appears to be working - the Kinect comes on when I run the editor and I see various kinect nodes in the right click menu in the graph editor.
But I don’t understand how to get the events into my graphs - for example in RuBa1987’s example graphs where does the NewSkeletonDetectedEvent come from? I understand a little about custom events and binding but I don’t see how anything from the plugin actually gets into the graph here - can anyone give some clues to someone who’s familiar with DAG based systems (Maya etc) but not Unreal?