I tried to get a blueprint running to get my Kinect to move a character in game for me in a test room I made. However, I was not receiving any signal and reading through here it looks like I was just missing some initial setup steps. Here is where I am at now…the problem here is that what I was reading above from RuBa’s post with the example Blueprints does not compile. Did I do something wrong here? It is saying my events are not compatible with the bindings I gave them for some reason, did you run into this issue too RuBa? My blueprint here is basically a mashup of the blueprint by RuBa and the demo by the OP with the bone rotation (which by the way I can’t seem to get working either, so if someone has got that working at least that would be a great help).