Kinect 4 Windows v2.0 Plugin

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I don’t have access to my development box right now, so this is a wild guess and out of memory… Did you add the KinectV2 plugin to the Target build script in your project (<projectname>.Target.cs)? I think something like



AdditionalPlugins.AddRange(new string] { "KinectV2" });


has to be added there. Will try how building and shipping works for me tonight.
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I gave this a go after fixing the other things I broke on my end and it’s still not working unfortunately. I added it in the constructor of the target.cs class. It simply seems as though it’s not picking up my skeleton but when I play in editor it works just fine so I know the skeleton detection is working. I’m not sure if it’s an issue with binding the events or something else.

Any additional assistance would be greatly appreciated.