Hi all :).
Want to ask for some clarifications, I am trying to build a classical virtual pit experiment at my University with Oculus Rift DK2 and hopefully Kinect v2, which is on the way. We have ditched some ideas of IMUs for tracking which were too expensive until things like PrioVR gets out of Kickstarter that lead us to Kinect v2, as Kinect 1 is just too slow for VR applications.
I want to ask, If I can make something like the experiment shown in this video (skip to 2:55) with this plugin: https://www…com/watch?v=KqEdn2lTpPw
We have and Oculus Rift DK2 and a Kinect v2 on the way. I have read through this whole forum but haven’t found if the current version of the plugin can handle real time skeletal tracking as seen in the video or not.
I have also thought about changing the facing of the player so he will be only moving sideways on the plank facing directly kinect if it helps tracking or makes it more easy for tracking. For better understanding skip to 1:20 in this videowww…com/watch?v=ZDRONATWc2g (Sry could not find better example). The guy going first is the example here, and the pit would be only on one side of the plank as seen, so it would simulate the feeling of walking over mountain ledge, with wall flat surface behind the player being the mountain.
Also can you get the plugin with the free Academic subscription of UE4?
Thx in advance for answer